#ifndef INCLUDED_GAMESTATE_H
#define INCLUDED_GAMESTATE_H
#include <SGE.h>

using namespace SGE;

enum NextState
{
	None,
	Frontend,
	Gameplay,
	Quit
};

class GameState
{
public:

	GameState();
	virtual ~GameState(void);

	virtual void Load() =0;
	virtual void Unload() = 0;
	virtual NextState Update(float deltaTime) =0;
	virtual void Render() =0;
};

#endif